Utilising environmental data to help people choose the optimal time to exercise outdoors .

#team #iuxd #minor #testing #high-fidelity
#prototying #development

During the fourth year of my major studies, Communication and Multimedia Design, I did a minor in Interface and User Experience Design. Together with three other students, we formed a team and we worked on a project for CLEVER°FRANKE, a Dutch agency. My responsibility was to be the prototyper/developer. Throughout the project, I have been involved with the design process. I was

focused particularly on the animations of the interface. The challenge of the project was: “How could environmental data influence when and where people go for their outdoor activities?” In twenty weeks we created an app for people with asthma that gives a personal advice for the best time to go for a run. On this page I will discuss a number of deliverables I have made during this project.

BENCHMARKING

What are differences between the most used sports apps?

To gain more insights about the current functionalities of sports apps, I analysed Strava, Nike Plus and Runkeeper (the three most used sports apps). I presented my findings to the team so we could have a clearer view of the functions that are involved and what might be opportunities for our concept.

TESTING CONCEPTS

To test our 3 concepts I made functional prototypes.

Together with the team, we designed wireframes for the three concepts we came up with. I turned the wireframes into functional prototypes so we could discuss the concepts with our target audience.

FINAL PROTOTYPE

The final prototype was developed with xCode.

At the end, I developed the flow of our app concept with xCode so we could test it with the target audience. This was the first time I used xCode. It was a deliberate choice because it was the best way to create the full expecience we designed.

We designed a case study to tell you all about our project.

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It was really cool to work on
this project!

The project was very educational. I learned to make and test low and high fidelity prototypes down to the finest details. I gained a lot of experience in creating interface animations and I have realised that I do want to specialize more in this field from now on. Also, during this project I experienced, as a developer, what it means to be at the end of a design process. This taught me which information a developer needs and how a designer should deliver it. I think this is an important experience for a designer in order to

have better collaboration with developers. Eventually, we presented the project at several stages. Together with my teammate Jan, we pitched the project for the SpinAward jury, where the project got nominated for a Young Talent SpinAward. The team also wrote a paper about the project which we presented at the Student Interaction Design Research conference 2016 in Malmö, Sweden. I also was able to present the project at the 'Internet of Things' day in Rotterdam.